Design
An Artistic Free-for-All
(Step-by-Step Graphics, September–October 1996)
Creating an effective online magazine calls for a collaboration of
content, design, and programming.
By Lynda Weinman
The fact that it’s been difficult until recently to make money directly
from the Web has been frustrating to many and liberating to others. On
the non-commercial Web, money is not the reward, but—in the best-case
scenario—freedom of expression is. @tlas magazine is based on this
principle. The three founders, Olivier Laude, Michael Macrone, and Amy
Franceschini, were all attracted to the Web as a forum where they could
publish their work without pleasing editors, advertisers, or clients,
and the magazine has become a popular site for other artists, a forum
where designers, illustrators, multimedia artists, and photographers can
admire each other’s work and exchange ideas.
The magazine operates through a combination of casual cooperation and
independence. There’s no hierarchy of command with the @tlas staff, just
a free-spirited collaboration, with Laude organizing the content,
Franceschini laying out the Web pages, and Macrone writing the HTML
code.
Based on content
Photojournalist Laude was tired of compromising his work in order to
make a living. He saw compromise as an unfortunate fact of life, but he
craved a forum where he could publish his work the way he wanted it to
be seen, and he knew other artists felt the same way. He had always
wanted to produce a print magazine that featured artists in a
non-commercial way, and when CD-ROMs became viable, he considered
creating a multimedia magazine. But Laude admits that formulating
business plans and finding advertisers are not his forte, so the
magazine remained a dream until the Web came along. With the Web, he
didn’t require outside funding to present original work by
photographers, designers, multimedia artists, and illustrators—and @tlas
magazine was born.
Laude assembled the @tlas staff, and like everyone else involved with
the magazine, from the founders to contributors, he works pro bono.
What’s offered instead of money is creative freedom—and a worldwide
audience. Every Web site can boast global access in theory. @tlas
delivers. In looking through @tlas’ logs, Laude reports there have been
visitors from nearly every wired country in the world. In fact, the
magazine’s popularity has led to the sort of businesslike complications
Laude sought to avoid.
As a site receives more hits, it takes up more bandwidth, and most
online services set a limit on how many hits a site can receive before
being charged for server space. After only three “issues,” @tlas has
outgrown its free-space status, moving from a free space on Macrone’s
www.well.com account to a space donated by www.organic. com. Now @tlas
is billed for its bandwidth, and the @tlas team is searching for a
permanent home. To pay for @tlas’ server space, Laude and his partners
are forming a Web design firm to take on outside accounts, and they’re
thinking about seeking outside advertisers (advertisers who won’t
interfere with the artistic freedom @tlas has come to represent).
@tlas’ direction is evolving too. The first issue (Fall ’95) was
presented in a gallery format, with flat work viewed in a sequence
organized by artist. With the Winter ’96 edition, the @tlas team moved
toward more of a conceptual and editorial presentation, where the
content works in concert with the medium of the Web. This means that
GIF-animations, Java, and Shockwave will be more prevalent than simple
gallery-like exhibitions of work. Laude is taking a different editorial
slant as well, including witty stories, games, and corny ASCII art.
Laude’s primary goal as he assembles content is to honor the artist’s
wishes. He reviews the work submitted to the magazine and often actively
solicits submissions, writes the captions (unless the artist provides
them), then scans the artwork that doesn’t arrive in electronic format,
numbers their order, and passes them on to Macrone or Franceschini by
e-mail.
Designing the interface
Franceschini remembers the days when Laude would regularly visit Post
Tools Design, the San Francisco-based multimedia design firm where she
works, and discuss his idea for a Web magazine in the hopes of
interesting her boss, David Karam, in the project. When it became clear
that Karam was too busy, Laude asked Franceschini instead, and although
she had never even seen a Web site, she accepted the challenge of
designing one. (Karam has since joined the @tlas team, but the signature
@tlas look was created by Franceschini.)
There was no flow chart or formal plan for the site. Laude gave
Franceschini scans of some of the artists’ work that would be featured
and left her on her own to figure out the rest. After experimenting with
different grids, she decided that presenting a person’s art was
comparable to giving him or her a television show, and she decided to
put thumbnails of the work inside shapes reminiscent of a television
screen, but with a twist. Instead of mimicking the outline of a TV
screen, Franceschini derived graceful curves from the way a number 10
envelope looks when it’s unfolded.
Franceschini often unfolds or deconstructs common objects to find shapes
and curves that she likes, and she says she’s more likely to find
inspiration at a thrift store, sifting through old stationery or die-cut
packaging, than by starting with a fixed idea. Frequently, she finds
herself staring at things in an almost trance-like state, thinking about
their form or color. She particularly likes subtle, aged colors—tones
you might find if you set a book outside or let a photograph discolor in
the sun – and those evocative colors showed up on the @tlas site.
Her experience in print and multimedia has given Franceschini strong
feelings about interface design, particularly an aversion to buttons.
She uses text instead. She feels that many Web designers are moving too
far away from text and that icons are usually unsuccessful as navigation
devices. Still, she admits she is frustrated that she can’t use small
type on screen, and she often finds herself riding the line between
making text as small as possible while keeping it readable.
Franceschini uses Illustrator to rough out the arrangement of elements
and Photoshop to compose the pages in designing for @tlas. Her working
style is improvisational and somewhat chaotic, but the end result is
always a clean, easy-to-follow layout. Most of her Photoshop documents
have dozens of layers, and she frequently uses Multiply mode to make one
layer blend seamlessly into another.
As she works, Franceschini experiments freely, often using the eye icons
in Photoshop’s Layers palette to turn layers on and off so she can
explore different visual ideas and view the effects. Her Photoshop files
are complex and memory intensive, but then it’s not her job to worry
about optimizing file sizes for speedy downloads. The collaborative
division of responsibility leaves Franceschini free to concentrate on
the design and improvise without inhibition as she creates the layout.
Macrone handles all the technical considerations and turns
Franceschini’s designs into workable Web pages once she turns the files
over to him.
Defining the code
When the first beta of the Mosaic Web browser was released almost two
years ago, Macrone was (and still is) a subscriber to San Francisco’s
renowned online source, The Well (WWW. well.com). At that time, Well
discussion groups were buzzing with excitement over the potential of the
World Wide Web, and as a free service to its subscribers, The Well
offered Web space to anyone interested in using it. Macrone downloaded a
copy of MacWeb (a Mac-based shareware browser) and started creating his
first site, teaching himself to write HTML by browsing the Web and
viewing the sources of Web pages he liked.
In the beginning, Macrone spent a lot of time on the Mosaic home page,
studying Web page design tips and learning about HTML tags. It was easy
to learn HTML in those days, he says, because there were relatively few
tags in existence. When Netscape was released, he immediately recognized
the significance of Netscape-initiated alignment and table tags. “Tables
were the answer to my alignment frustrations,” Macrone notes. “They
offered a grid paradigm, much like visual designers use on a printed
page. Without grids, magazine design as we know it today would be
impossible. Without grids, decent Web design was nearly impossible as
well.”
Macrone uses tables on virtually every page of @tlas to align elements
perfectly from one link to another. They are one of the reasons for
@tlas” design continuity, and are indispensable to the site’s success.
Macrone was aware that tables were only supported by Netscape when he
chose to rely on them heavily. “We made the decision that anybody who is
bothering to look at @tlas probably already has Netscape. We used to put
a disclaimer on the first page that linked our viewers to the Netscape
site so they could download the browser, but stopped. We’re not in the
business to sell browser software for Netscape,” he says.
Faced with the decision to design exclusively for Netscape or to make
two separate sets of pages, one for Netscape and another for browsers
that don’t support alignment and table tags, Macrone decided to go the
solo Netscape path on most of the pages. “Anyone who is interested in
aesthetics on the Web will have Netscape or at least a compatible
browser like Internet Explorer. I hate to exclude those coming on to the
Web through AOL, but it’s the choice you have to make. If you want to
design something that looks really nice, you’ll have to write off a
certain percentage of the audience.”
There are no standard rules to Macrone’s Web authoring methodology when
he handles the graphics, just a simple goal: Make the images look as
good as they can with the least possible memory. He typically takes
Franceschini’s images through many iterations before deciding which
version best suits the page it’s intended for. “I make a habit of taking
an image and saving it as a GIF. I start at 4-bit (16 colors), then go
up to 5-bit (32 colors), all the way to 8-bit (256 colors). Additionally
I’ll make several JPEGs of the image as well—in Max, High, Medium, and
Low quality. In the end, I insert all these different versions of files
into my HTML document and view them in Netscape. This allows me to try
all the options, and confidently choose the best quality image with the
smallest possible file size.” Macrone insists that it’s impossible to
make generalizations about the image quality of different compression
levels and that only by testing them in GIF and JPEG format can he find
the best solution for any given image.
Macrone avoids background tile patterns (which usually take a long time
to load, even on the speediest modems, and can easily clutter a page),
and he stays away from transparent images (which often load improperly).
He usually chooses solid colored backgrounds (he seems to favor black
and white) and uses hexadecimal code to generate the background colors
of pages, text, and links.
Macrone notes it’s not as easy today to master HTML as it was when the
codes were less extensive, but he insists that the best way to learn is
still through exploration. He continues to explore himself, viewing the
source of anything and everything on the Web that appeals to him, and he
makes it a point to follow usenet groups in order to keep current. (See
“Updating HTML skills,” page 87.) He’s also conscientious about writing
clean code. “I pay special attention to my own HTML code readability,”
Macrone says. “If I were to die tomorrow, someone could pick up and
carry on with @tlas pretty easily by studying my source code. I make
sure it’s neat and will often use comment tags and underscored lines for
separating text. I don’t want to be the only one doing this job forever,
so I’d rather not make myself indispensable and trap myself.”
Lynda Weinman explores @tlas magazine’s HTML code in her most recent book,
Deconstructing Web Graphics
from New Riders Publishing.
– 30 –
First published in Step-by-Step Graphics (September–October 1996)